I am an artist with a specific interest in the liminal space between the real and unreal, and an 'expanded narrative' between audience, artwork and environment. My approaches include photography, video, installation and digital media.
The research that I undertake runs very closely with the work that I produce, focusing on the relationship between audience and artwork. I aim to create active spaces in which the spectator can engage, explore or immerse themselves, or which hint at the unknown space beyond – that can be experienced if they choose to ‘step inside’. My goals are to contribute to the current and future dialogues on immersion and digital practice, and to draw parallels between areas of artistic practice and the cultural and heritage sectors.
I am fascinated by the worlds of the real and the unreal, and the places in which they meet and overlap. This can be represented by objects such as the mirror, which can be interpreted both literally and as portals to another dimension, the ‘mirror world’ where nothing is as it seems, but where nothing in this world can exist without its polar opposite – light and dark, tragedy and beauty, creation and devastation.
Equally my work exists in this semi-real dimension – there may be a very clear subject or message in my work, often there is more than one way of looking at it – the viewer’s own vision is as unique and important as my own.
We all possess the potential to imagine, to create alternative and impractical scenarios, and I am fascinated by art that both expresses the child-like sense of play and makes the impossible possible, such as the work of the Surrealist photographers and the Light and Space Movement, and the immersive artistic spaces created using virtual environments such as Second Life.
My long-standing interest in fairy tales, myths, legends and Gothic literature further ties in with the idea of the looking glass world where nothing is what it seems – the beautiful can be deadly, humans can fly, and anything is possible.
The research that I undertake runs very closely with the work that I produce, focusing on the relationship between audience and artwork. I aim to create active spaces in which the spectator can engage, explore or immerse themselves, or which hint at the unknown space beyond – that can be experienced if they choose to ‘step inside’. My goals are to contribute to the current and future dialogues on immersion and digital practice, and to draw parallels between areas of artistic practice and the cultural and heritage sectors.
I am fascinated by the worlds of the real and the unreal, and the places in which they meet and overlap. This can be represented by objects such as the mirror, which can be interpreted both literally and as portals to another dimension, the ‘mirror world’ where nothing is as it seems, but where nothing in this world can exist without its polar opposite – light and dark, tragedy and beauty, creation and devastation.
Equally my work exists in this semi-real dimension – there may be a very clear subject or message in my work, often there is more than one way of looking at it – the viewer’s own vision is as unique and important as my own.
We all possess the potential to imagine, to create alternative and impractical scenarios, and I am fascinated by art that both expresses the child-like sense of play and makes the impossible possible, such as the work of the Surrealist photographers and the Light and Space Movement, and the immersive artistic spaces created using virtual environments such as Second Life.
My long-standing interest in fairy tales, myths, legends and Gothic literature further ties in with the idea of the looking glass world where nothing is what it seems – the beautiful can be deadly, humans can fly, and anything is possible.