I am a researcher and artist, and I am particularly interested in digital art, immersion, computer games and game-like experiences, and cultural, social and architectural heritage.
I completed my PhD in 2022. My doctoral investigation considered how the expanded narrative (as incorporating active space, cross-disciplinary collaboration, and active audience) are crucial components of engaging and immersive artistic practice; further acknowledging how advances in technology led both to new affordances in immersive experiences at the intersection of art, design, and technology, and came into their own during the COVID-19 pandemic through the creation of innovative, engaging works. Two works were created through this investigation, The Lull (2017) and A-Wakening (2018), the former placing the digitally mediated virtual space as a contemporary form of non-traditional ‘active’ space; while the latter explored the use of physical, yet digitally-augmented, space through a multisensory environmental installation.
My practice concerns ways of engaging the spectator. From reflective photographic works mounted at both eye level and horizontally (Beyond the Mirror (2011)); to projected, interactive installations where the audience is invited to ‘step into’ and trigger changes within the work (A Space of Flowers (2009)); and to immersive installations in Second Life where the spectator is able to explore the work through the use of an avatar (Dysmorphia II (2009)), I embrace a range of processes and technology to create my work.
I completed my PhD in 2022. My doctoral investigation considered how the expanded narrative (as incorporating active space, cross-disciplinary collaboration, and active audience) are crucial components of engaging and immersive artistic practice; further acknowledging how advances in technology led both to new affordances in immersive experiences at the intersection of art, design, and technology, and came into their own during the COVID-19 pandemic through the creation of innovative, engaging works. Two works were created through this investigation, The Lull (2017) and A-Wakening (2018), the former placing the digitally mediated virtual space as a contemporary form of non-traditional ‘active’ space; while the latter explored the use of physical, yet digitally-augmented, space through a multisensory environmental installation.
My practice concerns ways of engaging the spectator. From reflective photographic works mounted at both eye level and horizontally (Beyond the Mirror (2011)); to projected, interactive installations where the audience is invited to ‘step into’ and trigger changes within the work (A Space of Flowers (2009)); and to immersive installations in Second Life where the spectator is able to explore the work through the use of an avatar (Dysmorphia II (2009)), I embrace a range of processes and technology to create my work.