Today's session started with documenting the space as it currently stands, and creating a colourful platform of circles to survey the landscape and the beautiful sea view beyond.
Next, I undertook some virtual research, taking a trip to Second Life's 'Particle Laboratory', after which I experimented with different particle effects and parameters within the scripts to create some really interesting effects in my studio area. I have now created a large foggy area with coloured shapes in the installation area, to mimic how I hope my real life installation in January will look. Over the next few weeks I hope to be able to add an audio element to this area.
I also tried out the game clip recorder which is native to my computer's operating system to record real-time exploration through the different areas of the sim.
Artist and researcher, exploring audience, artwork and environment, and nearing completion of PhD into immersive practice and multisensory engagement.