Today's session started with documenting the space as it currently stands, and creating a colourful platform of circles to survey the landscape and the beautiful sea view beyond.
Next, I undertook some virtual research, taking a trip to Second Life's 'Particle Laboratory', after which I experimented with different particle effects and parameters within the scripts to create some really interesting effects in my studio area. I have now created a large foggy area with coloured shapes in the installation area, to mimic how I hope my real life installation in January will look. Over the next few weeks I hope to be able to add an audio element to this area.
I also tried out the game clip recorder which is native to my computer's operating system to record real-time exploration through the different areas of the sim.
Today has been a day of trying things out, and changing my plans when things didn't work out quite the way that I had hoped. For example, I tried to set up a screen to beam a video from my Vimeo channel onto the island, which didn't work - however, I have managed to create some objects which look like projected images, which I am very happy about. I also took the opportunity to search out and work with Linden Scripting Language (LSL), creating a greeter and notecard giver, and modifying a particle projection script.
I have been experimenting to see if I can create the illusion of different material properties too, such as clear, coloured plastic boxes and bubbles, and also recreated one of my pastel sketches as a sculpture, and begun to look at how I can represent other works from my PhD practice.
Today I have been terraforming, landscaping, and working on the welcome area, including creating some teleporters to reach the three main sections of the sim. I have also created a few additional works which I have hidden around the sim for visitors to find and engage with.
At the end of the second day of my Second Life residency, I have created a gallery space. I have taken full advantage of the unique physical properties available within the world to hang photographs in mid air and create transparent images which can be walked through, and have also experimented with the different lighting effects within individual objects to create a glowing, unreal, dreamlike space. I've also attempted my first SL sculptures entitled 'One' and 'Together'. The placing of the works in the space and the unmodified textures on the reverse of the images is a nod to Robert Morris and his plywood sculptures.
I now have full ownership of the sim in Second Life, which will be my virtual home for the next three months. Access to the space can be gained here. As you can see there isn't much here at the moment but over the next few weeks will gradually develop. At the moment I am building four separate areas and working on the first, gallery style, 'zone'.
Artist and researcher, exploring audience, artwork and environment, and nearing completion of PhD into immersive practice and multisensory engagement.